Rail · Metro Trains Melbourne · 2026
Timeline: feel the risk, without the risk.
A VR rail safety experience for young Melburnians. Players choose a character, make decisions on a network that feels real, and see what happens when a shortcut across the tracks goes wrong.

The moment that mattered
A shortcut across the tracks.
Young people acting dangerously around trains is one of the hardest safety messages to land. A billboard gets a glance. Metro wanted something that would resonate with teenagers by putting them in the moment, safely.
What we built
The personal pull of a video game, for a safety message.
Players pick a character, move through stations and platforms, and make the calls young people make every day. The scenarios come from Metro’s frontline staff, who shared what they’ve seen play out on the network.
Metro’s Community Education team takes Timeline to stations, schools, youth centres and shopping centres, with a portable booth built for a two-minute play.
How it works
Choose a character
Six characters young people recognise, so the story feels like theirs.
Real scenarios
Shaped by frontline staff, from what they see on the network.
Built to travel
A portable VR booth for community events and schools.



Read Metro’s announcement: Revolutionising youth safety on Metro’s network. Metro Trains Melbourne also uses Nexefy InSights.
“We wanted to bring the personalised nature of video games into an important safety message that will really resonate with teenagers.”Madelaine Tragas, Community Education Manager, Metro Trains Melbourne
Built with
The platform phases
Scenario design and the microVerse world in Fix, and a portable experience for community education in Deliver.
Know it’s right.Know they’re ready.


